DEVELOPMENT
ROADMAP
currently under development
HIVE LAND: Spaceships and Map parts
PVP Beta
Tokenomics 2.0 (PVE and PVP reward pools)
TIME SURVIVAL game mode
Leaderboard Auto-rewards
Web2/Web3 bridge
MOBILE support
Custom smart contracts: staking, blending, secret mint
VR support
AR app
Mining on multiple blockchains
Ethereum L2 chain integration
PAST ACHIEVEMENTS
2025
TL;DR
Crypto Shots had a huge year of development. A massive wave of bug fixes, tweaks, and gameplay improvements was shipped across the entire PvP Shooter experience.
Four new game modes were introduced: Elimination, Covert Point, Kill Confirmed, and Gun Race, alongside better onboarding with Web2 login, a balanced life boost for struggling players, a stronger anti-cheat detection system, and the release of the PC build.
Competitive play was expanded with daily themed tournaments, a fairer Tournament Rewards System, and full match customization — letting streamers and hosts control formats like shields on/off, life recharge on/off, healthshot-only modes, and much more.
UI/UX improvements were delivered in key areas like the Lobby, Match Details, and Scoreboards — with more upgrades coming in the future.
Beyond the PvP shooter, the Crypto Shots ecosystem continued to grow: ongoing development of a new game mode for PvE, improving the NFT Marketplace (stability, security, UX), shipping updates for Crypto Chess and the Karina tipping bot, releasing automated earning reports as open-source, and making cross-chain integrations easier — with the ImmutableX integration now live. Efforts also went into infrastructure, DePIN adoption, and the adoption of agentic AI workflows to speed up development.
On the growth side, Crypto Shots represented Hive through initiatives like NFtopia, the SPS Burnathon Marathon, and a new partnership with Splinterlands and the SPS DAO to onboard players from defunct web3 games onto Hive.
Thank you to our community for the support — the next two years are going to be fire!
PvP Shooter Game
The PvP version of the game was the main focus in 2025. The game received numerous gameplay improvements, new features, and extensive bug fixes and stability improvements.
NEW FEATURES & IMPROVEMENTS
4 new Game Modes:
Elimination - Full team wipe mode: when you die, you spectate until the next round (of 3).
Covert Point - Teams fight to capture and control points on the map.
Kill Confirmed - Kills only count if you capture the player's tag after the kill.
Gun Race - Get a new weapon after each kill, and win by getting a kill with the final weapon.
Fully Customizable Matches
Headshots-only mode
“No Healing” mode (no medkits, no regen, no healing items)
Shields on/off
Locator Devices on/off
Single weapon/loadout format
Room creation improvements (for streamers/tournament hosts)
Better defaults and auto-toggle behaviour
Custom match remembers the last used settings
Start Match button with random setting
Daily Custom Tournaments
Monday: legacy loadout only; Tuesday: modern loadout only; Wednesday: single weapon only; Thursday: headshots only.
Life boost
Struggling players in tournaments get a temporary life boost based on their performance
Tournament Reward System Improvements
Better sorting of players' results (based on multiple factors)
Better tie-break rules:
“Most Kills” now uses average KDR for ties
“Most Wins” now uses win percentage for ties
Added support for distribution of pack tokens (e.g., WOO’s packs)
Anti-cheat system
Detection for speed hacks, wall hacks, injections, and more
Better auto-report and forced shutdown when hacks are detected
Improved UI
Upgraded: Lobby UI, Match Summary, Scoreboards, ..
New room info UI (ESC button during matches)
Settings improvements (including toggles for kill streak sounds/animations)
Match info pop-up on first spawn
Tournament name; next Tournament info.
Web2 Login
Player stats persisted in a database
Match History
Referral Codes
BUG FIXES
This year we shipped a huge amount of bug fixes across gameplay, game modes, UI, and matchmaking.
Health bugs
Rare immortality bug
Life recharge stuck
Minor damage not recorded when HP was full
Game Modes fixes
CTF Bugs
Dropped/stuck/invisible flag issues fixed
Elimination match timing and score issues
FFA and Gun Race win logic bug fixes
Team and score fixes
Friendly fire kills now counted correctly
Team auto-balancing improvements
Late joiners joining the wrong team fixed
Shield bugs
Red shield sometimes not appearing
Yellow shield timing issues fixed
On-demand shield bugs
Weapon and kill attribution fixes
Molotov kill owner fixed
Theta lava kill attribution fixed
Explosion damage fixes
Frozen rays damage improved
Supernova projectile and sound fixes
PvE Shooter Game
PvE was not the primary focus this year, but some development occurred in the background.
PVE IMPROVEMENTS
Time Survival Game Mode
Lootboxes respawning logic
Gas zones (with UI)
Infrastructure / Servers
A lot of work went into making the Crypto Shots ecosystem more stable, faster, cheaper, and easier to maintain and scale.
IMPROVEMENTS
Node rotation + health checks (Hive + Hive Engine + Wax - game and marketplace)
Reduced NFT loading issues caused by relying on a single node
Web portal build process improved
Huge improvement: site deployment size reduced from 550MB to 29MB
Much faster uploads and releases (CI/CD)
Improved load times, performance, and security
Version management improvements
Automatic cache cleaning during updates
Automatic issue detection during updates, and automatic cleanup
Security fixes
Misc
Damage Indicators
Name Tags Improvements (teammate, enemy, deceased)
Crouch + prone ability
Locator Device / Alien Rays
Grenades trigger mechanism improved
Knife tuning
Intermittently activated teleports
Win logic improved for various game modes
Shield improvements
Spawn Shield (red), Pickable Shields (yellow)
New shield setting
Anti-cheat system
Detection for speed hacks, wall hacks, injections, and more
Better auto-report and forced shutdown when hacks are detected
Improved UI
Upgraded: Lobby UI, Match Summary, Scoreboards, ..
New room info UI (ESC button during matches)
Settings improvements (including toggles for kill streak sounds/animations)
Match info pop-up on first spawn
Tournament name; next Tournament info.
Web2 Login
Player stats persisted in a database
Match History
Referral Codes
Misc
Damage Indicators
Name Tags Improvements (teammate, enemy, deceased)
Crouch + prone ability
Locator Device / Alien Rays
Grenades trigger mechanism improved
Knife tuning
Intermittently activated teleports
Win logic improved for various game modes
Shield improvements
Spawn Shield (red), Pickable Shields (yellow)
New shield setting
Crash and stability fixes
Random freezes on joining rooms fixed
Frozen create room screen fixed
Better reconnect logic when automatch fails
Many defensive code and error handling improvements
UI bugs
Match scoreboard fixes
Menu auto-close on death
Room list issues
Loadout / Single Weapon UI logic
Cross-Platform Plans
Web: LIVE on all browsers supporting WebGPU technology
PC build – LIVE
Alpha Release
PC-only customizations
Improved defaults settings
Improved tournament tracking
Chess
FEATURES & IMPROVEMENTS
New board + chess pieces design: Full update of visuals (sci-fi)
Move indicators
Preview of available moves
Highlight of the opponent’s origin square
Visual improvements to the last move display
Mobile support improved
e.g., can tap on pieces instead of dragging them
Bug fixes
Full-screen mode
Full-screen button added (and fixed)
OPS / MAINTENANCE / DEPIN
Server maintenance work
Witness node maintenance work
Hive witness experiments using DePIN and container tests
Flux (DePin) PoC:Wrote a decentralised instance controller leveraging the Hive chain
Tested on AWS EC2 large instances
Solved Hived compatibility issue
